1 00:00:30,000 --> 00:00:32,000 Come on! 2 00:00:32,000 --> 00:00:34,000 Ha ha, gotcha. 3 00:00:34,000 --> 00:00:36,000 Oh, a machine gun, nice. 4 00:00:36,000 --> 00:00:38,000 Ah! 5 00:00:38,000 --> 00:00:40,000 I can't believe I can carry all this stuff. 6 00:00:40,000 --> 00:00:42,000 Gotcha! 7 00:00:42,000 --> 00:00:44,000 Whoo! Ha ha! 8 00:00:44,000 --> 00:00:46,000 What? 9 00:00:46,000 --> 00:00:48,000 Game over. 10 00:00:48,000 --> 00:00:50,000 No! 11 00:00:54,000 --> 00:00:58,000 Welcome to the Mythbusters video game special. 12 00:00:58,000 --> 00:01:00,000 Nice one, huh? 13 00:01:00,000 --> 00:01:02,000 I'm gonna go get a gun. 14 00:01:02,000 --> 00:01:04,000 I'm gonna get a gun. 15 00:01:04,000 --> 00:01:06,000 I'm gonna get a gun. 16 00:01:06,000 --> 00:01:08,000 I'm gonna get a gun. 17 00:01:08,000 --> 00:01:10,000 I'm gonna get a gun. 18 00:01:10,000 --> 00:01:12,000 I'm gonna get a gun. 19 00:01:12,000 --> 00:01:14,000 I'm gonna get a gun. 20 00:01:14,000 --> 00:01:16,000 I'm gonna get a gun. 21 00:01:16,000 --> 00:01:18,000 D.O. Game special. 22 00:01:18,000 --> 00:01:20,000 Nice one, Heinemann. 23 00:01:20,000 --> 00:01:22,000 Let's do it. 24 00:01:22,000 --> 00:01:24,000 Ssshhhhh. 25 00:01:24,000 --> 00:01:44,120 So we're doing a whole episode on video games. 26 00:01:44,120 --> 00:01:45,620 Yes we are. 27 00:01:45,620 --> 00:01:49,920 Well, given that there are thousands of them out there, isn't that a pretty broad topic 28 00:01:49,920 --> 00:01:50,920 for us? 29 00:01:50,920 --> 00:01:51,920 Well, you're absolutely right. 30 00:01:51,920 --> 00:01:56,680 The video game industry is not only massive, it is incredibly diverse. 31 00:01:56,680 --> 00:02:01,600 However, we've boiled it down to a couple of games that I think are pretty representative 32 00:02:01,600 --> 00:02:03,120 and also pretty cool. 33 00:02:03,120 --> 00:02:04,120 Go on. 34 00:02:04,120 --> 00:02:07,480 Well later we'll be tackling Fruit Ninja to see if you can slice through real fruit as 35 00:02:07,480 --> 00:02:10,520 easily as you can slice through digital fruit. 36 00:02:10,520 --> 00:02:14,640 But first up is a myth from a little game called Doom. 37 00:02:14,640 --> 00:02:17,280 That's one of those games where you're shooting monsters, right? 38 00:02:17,280 --> 00:02:22,960 Yes, it is referred to as a first person shooter and Doom effectively invented the genre. 39 00:02:22,960 --> 00:02:26,560 You are moving through a world shooting stuff and as you come across things that you need, 40 00:02:26,560 --> 00:02:27,560 you can pick it up. 41 00:02:27,560 --> 00:02:31,840 Ammo, medical packs, guns, supplies, whatever you need. 42 00:02:31,840 --> 00:02:35,560 The thing is, is that no matter how much you pick up in a first person shooter, it doesn't 43 00:02:35,560 --> 00:02:39,600 ever seem to slow you down as you move through that world. 44 00:02:39,600 --> 00:02:43,200 And I'm thinking that's something we should test. 45 00:02:44,200 --> 00:02:49,280 Well, if we're going to test it, we're going to have to make a real world version of a 46 00:02:49,280 --> 00:02:50,640 Doom level, right? 47 00:02:50,640 --> 00:02:51,640 Exactly. 48 00:02:51,640 --> 00:02:53,520 Doesn't that sound cool? 49 00:02:53,520 --> 00:03:00,560 First person shooters include some of the most popular titles in video game history. 50 00:03:00,560 --> 00:03:06,840 But is it really possible to pack so much heat and still function effectively? 51 00:03:06,840 --> 00:03:09,240 Or is this a myth that's doomed? 52 00:03:13,200 --> 00:03:27,240 We want to create a Doom video game level in meat space. 53 00:03:27,240 --> 00:03:28,240 That is the real world. 54 00:03:28,240 --> 00:03:32,760 And in Doom, you're always running around in effectively a military industrial complex. 55 00:03:32,760 --> 00:03:37,000 So we've come to get this, a military industrial complex. 56 00:03:37,000 --> 00:03:40,080 From the outside, the building's got potential. 57 00:03:40,080 --> 00:03:44,200 But on the inside, it's out of this world. 58 00:03:50,800 --> 00:03:53,320 This is going to be perfect. 59 00:03:53,320 --> 00:03:55,840 This place is amazing. 60 00:03:55,840 --> 00:03:56,840 Nice. 61 00:03:56,840 --> 00:04:05,560 The building that we found is absolutely perfect in every way for conducting this experiment. 62 00:04:05,560 --> 00:04:09,120 You think we need a Geiger counter in here? 63 00:04:09,120 --> 00:04:12,560 It's a military facility, which means there's reinforced concrete. 64 00:04:12,560 --> 00:04:16,640 There's a doctor that will be right with you. 65 00:04:16,640 --> 00:04:19,440 Oh my gosh. 66 00:04:19,440 --> 00:04:23,440 It's abandoned, which means the paint is peeling everywhere and there's signs and evidence 67 00:04:23,440 --> 00:04:27,680 of human habitation, but clearly long since departed. 68 00:04:27,680 --> 00:04:34,400 It's a perfect blank canvas for us to build this real world Doom level. 69 00:04:34,400 --> 00:04:38,240 When you play a first person shooter game, you're supposed to pick up weapons, ammo, 70 00:04:38,240 --> 00:04:41,120 medkits and carry it with you. 71 00:04:41,120 --> 00:04:47,080 Now the myth is that having all that stuff on you does not in any way negatively affect 72 00:04:47,080 --> 00:04:49,880 your ability to succeed. 73 00:04:49,880 --> 00:04:50,880 But would it? 74 00:04:50,880 --> 00:04:55,120 Well, that's what we're testing. 75 00:04:55,120 --> 00:05:02,680 And to make sure that testing is accurate, it's vital that their real world course matches 76 00:05:02,680 --> 00:05:06,000 the virtual world. 77 00:05:06,000 --> 00:05:10,800 Within terms of the spatial dimensions, this is going to be the sliding door where we start 78 00:05:10,800 --> 00:05:12,800 from. 79 00:05:12,800 --> 00:05:16,240 And the number and placement of monsters and munitions. 80 00:05:16,240 --> 00:05:19,120 Dude, I think this is perfect. 81 00:05:19,120 --> 00:05:21,000 Oh yeah. 82 00:05:21,000 --> 00:05:24,780 And to ensure that, Adams turned to the top. 83 00:05:24,780 --> 00:05:28,800 Our real world Doom level is shaping up quite nicely, but we wanted to get a better idea 84 00:05:28,800 --> 00:05:33,800 of how it measured up to the real thing or the fake thing, the video game Doom. 85 00:05:33,800 --> 00:05:34,800 Right. 86 00:05:34,800 --> 00:05:38,960 So we're bringing in Tim Willis, a 20 year veteran at id Software. 87 00:05:38,960 --> 00:05:41,480 He's developed thousands and thousands of levels. 88 00:05:41,480 --> 00:05:44,240 He's going to take a look at ours and tell us how we're doing. 89 00:05:44,240 --> 00:05:45,560 I think this space is really cool. 90 00:05:45,560 --> 00:05:47,960 I mean, it has all the elements of a Doom map. 91 00:05:47,960 --> 00:05:51,280 It's got scary textures, right angles. 92 00:05:51,280 --> 00:05:54,120 It's got this great TG lighting. 93 00:05:54,120 --> 00:05:59,040 You know, I could show you this space in a Doom level. 94 00:05:59,040 --> 00:06:01,120 Totally virtual for the, that's awesome. 95 00:06:01,120 --> 00:06:03,120 Yes, let's do it. 96 00:06:03,120 --> 00:06:04,120 Okay. 97 00:06:04,240 --> 00:06:05,720 All right, Tim, this is the map. 98 00:06:05,720 --> 00:06:07,680 This is what we're watching ourselves walk around in. 99 00:06:07,680 --> 00:06:09,440 Yes, this is our Doom editor. 100 00:06:09,440 --> 00:06:12,680 This is the top down view, which is much like a CAD program. 101 00:06:12,680 --> 00:06:13,680 Okay. 102 00:06:13,680 --> 00:06:15,440 This is our render view, which is a preview. 103 00:06:15,440 --> 00:06:19,080 And then here is where we pick our textures or our wallpaper. 104 00:06:19,080 --> 00:06:24,200 And I can have a 3D space that is rendered in real time. 105 00:06:24,200 --> 00:06:25,200 This is our space? 106 00:06:25,200 --> 00:06:26,200 Yes. 107 00:06:26,200 --> 00:06:27,200 We're here. 108 00:06:27,200 --> 00:06:28,200 This is the elevator. 109 00:06:28,200 --> 00:06:30,200 Oh, this is the elevator we're standing right in front of. 110 00:06:30,200 --> 00:06:31,200 Yes. 111 00:06:31,200 --> 00:06:32,200 Dude. 112 00:06:32,200 --> 00:06:35,200 That's like windows on either side and everything. 113 00:06:35,200 --> 00:06:37,200 This is so cool. 114 00:06:37,200 --> 00:06:40,200 See, this is the hallway that we walk through. 115 00:06:40,200 --> 00:06:42,200 Here's the red lights. 116 00:06:42,200 --> 00:06:43,200 Dude. 117 00:06:43,200 --> 00:06:45,200 This is where you and I had the conversation. 118 00:06:45,200 --> 00:06:46,200 Yes. 119 00:06:46,200 --> 00:06:47,200 Wow. 120 00:06:47,200 --> 00:06:50,200 Thanks to his expertise in the virtual world. 121 00:06:50,200 --> 00:06:53,200 I can also show you the demons that you may want to use. 122 00:06:53,200 --> 00:06:55,200 This guy's on fire. 123 00:06:55,200 --> 00:06:58,200 Tim helps certify their course as correct. 124 00:06:58,200 --> 00:07:03,200 It's got the right look, the right size, and crucially, the right amount of monsters, 125 00:07:03,200 --> 00:07:06,200 medikits, and munitions. 126 00:07:06,200 --> 00:07:09,200 This is the arsenal we will have at our disposal. 127 00:07:09,200 --> 00:07:12,200 Everything from handguns, shotguns to machine guns. 128 00:07:12,200 --> 00:07:15,200 All of them shooting darts and paintballs. 129 00:07:15,200 --> 00:07:19,200 All of them weighted correctly to their real world counterparts. 130 00:07:19,200 --> 00:07:23,200 Now, the first time we run this level, every time we pick up a weapon, we're going to be 131 00:07:23,200 --> 00:07:24,200 putting one down. 132 00:07:24,200 --> 00:07:27,200 But the second time, we get a hold on to all of it. 133 00:07:27,200 --> 00:07:32,200 That means by the time we finish the second level, we'll have everything on these tables 134 00:07:32,200 --> 00:07:34,200 strapped to our bodies. 135 00:07:34,200 --> 00:07:38,200 In theory, if we make it, I seriously don't know. 136 00:07:38,200 --> 00:07:43,200 Now all that needs to happen, dude, that looks so awesome. 137 00:07:43,200 --> 00:07:45,200 I would put this on my house if I could. 138 00:07:45,200 --> 00:07:50,200 Are the finishing touches to the arena at its game on? 139 00:07:51,200 --> 00:07:52,200 Ah! 140 00:07:56,200 --> 00:07:59,200 Before we cash in Carrie, what else is going on? 141 00:07:59,200 --> 00:08:00,200 Fruit Ninja! 142 00:08:00,200 --> 00:08:01,200 Wa-pa-pa! 143 00:08:01,200 --> 00:08:03,200 Even I've heard of that one. 144 00:08:03,200 --> 00:08:04,200 What about it? 145 00:08:04,200 --> 00:08:08,200 Well, this one falls into the category of, is it possible in real life? 146 00:08:08,200 --> 00:08:09,200 Go on. 147 00:08:09,200 --> 00:08:14,200 Well, is it possible to slice fruit as easily as the game would suggest? 148 00:08:14,200 --> 00:08:18,200 Tons of people tried out online with some mixed results. 149 00:08:18,200 --> 00:08:19,200 You all right? 150 00:08:19,200 --> 00:08:21,200 Bro, you are straight. 151 00:08:21,200 --> 00:08:22,200 Bleed him. 152 00:08:22,200 --> 00:08:24,200 I think we should give it a go. 153 00:08:24,200 --> 00:08:25,200 Fruit salad here would come. 154 00:08:25,200 --> 00:08:26,200 Shaiyaza! 155 00:08:26,200 --> 00:08:27,200 Shing, shing. 156 00:08:46,200 --> 00:08:47,200 Let's play. 157 00:08:50,200 --> 00:08:51,200 What the... 158 00:08:51,200 --> 00:08:52,200 What the... 159 00:09:05,200 --> 00:09:09,200 This is Fruit Ninja, one of my all-time favorite games. 160 00:09:11,200 --> 00:09:12,200 Yes. 161 00:09:12,200 --> 00:09:14,200 And the goal of the game is simple. 162 00:09:14,200 --> 00:09:18,200 Using a samurai sword, you slash fruit that is arching into view in front of you. 163 00:09:18,200 --> 00:09:19,200 Five fruit combo. 164 00:09:19,200 --> 00:09:24,200 You can play on your phone or your tablet or a motion sensing console like this. 165 00:09:24,200 --> 00:09:26,200 Oh, Mr. Coconut. 166 00:09:27,200 --> 00:09:30,200 But I add a wrinkle to make it more entertaining. 167 00:09:30,200 --> 00:09:34,200 I use a real wooden practice sword called a Boken. 168 00:09:34,200 --> 00:09:36,200 This is from my personal collection. 169 00:09:37,200 --> 00:09:43,200 Oh, man, if I ever meet some fruit in an alley, it's as is mine. 170 00:09:43,200 --> 00:09:49,200 But it's slicing fruit with a lethal sharp sword as easy in real life as it is in this game. 171 00:09:51,200 --> 00:09:53,200 But how to test just that? 172 00:09:54,200 --> 00:10:01,200 Well, Adam begins by establishing a virtual world benchmark over three 60-second time trials. 173 00:10:04,200 --> 00:10:08,200 I have a signal to seize this and put me in a samurai movie. 174 00:10:09,200 --> 00:10:13,200 And Jamie, standing well clear, gets his geek on. 175 00:10:13,200 --> 00:10:17,200 While Adam is slashing the air around him like a crazed maniac, 176 00:10:17,200 --> 00:10:23,200 I'm more interested in the motion detection technology because it's pretty cool. 177 00:10:23,200 --> 00:10:28,200 Inside the console, there's a combination of cameras, infrared projectors, and depth sensors 178 00:10:28,200 --> 00:10:32,200 that work together to turn your physical movements into digital consequences. 179 00:10:33,200 --> 00:10:38,200 They basically map your moving body and the space around you at a rate of 30 times per second. 180 00:10:38,200 --> 00:10:44,200 The integrated software then turns that constantly evolving information into a virtual avatar, 181 00:10:44,200 --> 00:10:47,200 which in this case has deadly consequences for fruit. 182 00:10:49,200 --> 00:10:50,200 See what I mean? 183 00:10:51,200 --> 00:10:56,200 Adam is a veritable whirling dervish of digital destruction. 184 00:10:56,200 --> 00:11:00,200 And when done with the combination bonus points subtracted, 185 00:11:01,200 --> 00:11:06,200 his average number of fruit hits is almost exactly 100 per minute. 186 00:11:06,200 --> 00:11:12,200 But when Adam phases off against the real thing, will that score cut it? 187 00:11:26,200 --> 00:11:32,200 This is so awesome. Right outside these doors, Jamie and I have constructed a real-world simulacrum 188 00:11:32,200 --> 00:11:35,200 of a level of the video game Doom. 189 00:11:37,200 --> 00:11:41,200 With weapons, ammo, health, and monsters. 190 00:11:43,200 --> 00:11:46,200 Jamie and I will have to move through that labyrinth, 191 00:11:46,200 --> 00:11:49,200 killing all the monsters, getting to the end, and timing ourselves 192 00:11:49,200 --> 00:11:56,200 for time is going to be one of the critical metrics by which we compare reality to video game reality. 193 00:11:57,200 --> 00:12:01,200 They're testing the myth that your avatar can carry an array of artillery. 194 00:12:02,200 --> 00:12:04,200 Alright monsters, you guys feeling ready? 195 00:12:06,200 --> 00:12:11,200 And continue to take out opponents with the same lethal efficiency and speed. 196 00:12:11,200 --> 00:12:16,200 When I say go, I want you to retreat to your position, and then when you see Jamie, try and kill him. 197 00:12:17,200 --> 00:12:21,200 You might notice that some of our zombies are armed with wrenches, not guns. 198 00:12:21,200 --> 00:12:25,200 These are special wrenches which I actually built back in the shop. 199 00:12:27,200 --> 00:12:33,200 They're basically a polyurethane foam poured into a silicone mold with a piece of aluminum to keep it stiff. 200 00:12:35,200 --> 00:12:38,200 How many people think of mold making as such an active sport? 201 00:12:40,200 --> 00:12:41,200 Coming out to play in a ranch. 202 00:12:42,200 --> 00:12:46,200 Painted in doomed colors, but you end up with something that looks like a wrench. 203 00:12:46,200 --> 00:12:48,200 Oh, I love pulling masking off. 204 00:12:49,200 --> 00:12:53,200 It's like Christmas, but it's totally safe when you hit someone in the head with it. 205 00:12:54,200 --> 00:13:04,200 Whenever you see someone swing in a wrench in a movie, it's probably one of these so that when they hit someone in the face, they don't actually hurt them. Isn't that cool? 206 00:13:05,200 --> 00:13:09,200 Will any of our monsters get to use their wrenches on Jamie? That's the next question. 207 00:13:09,200 --> 00:13:14,200 Well, it's time to find out because right now it's Jamie's control. 208 00:13:14,200 --> 00:13:21,200 For this first test, every time I see a new weapon, I put the one I'm carrying down, pick up that weapon and proceed. 209 00:13:21,200 --> 00:13:26,200 Now, I have no idea where my enemies are. That says it's going to be tricky. 210 00:13:33,200 --> 00:13:34,200 Ow! 211 00:13:34,200 --> 00:13:35,200 Jamie, are you ready? 212 00:13:35,200 --> 00:13:36,200 I'm good to go. 213 00:13:36,200 --> 00:13:37,200 Okay. 214 00:13:37,200 --> 00:13:38,200 Commence the test. 215 00:13:39,200 --> 00:13:43,200 In three, two, one, go. 216 00:13:45,200 --> 00:13:51,200 Okay, so with Jamie in our doomed area, it's worth me clarifying a couple of things for science. 217 00:13:55,200 --> 00:14:05,200 First, the weapons we're using are props which fire darts and not bullets, but crucially, we've strapped lead weights to them so their mass exactly matches that of the real thing. 218 00:14:10,200 --> 00:14:21,200 Second, this is our control test. Every time Jamie picks up a new weapon, he'll put down the one that he had already been using. 219 00:14:26,200 --> 00:14:29,200 It's two down. I think I'm home free. 220 00:14:30,200 --> 00:14:34,200 We'll do the keep and carry everything test once our controls are done. 221 00:14:35,200 --> 00:14:41,200 Finally, the data. When we come to call this myth, our crucial metric is going to be time. 222 00:14:42,200 --> 00:14:49,200 How long does it take us to complete the doomed course when we're carrying every weapon versus carrying one weapon at a time? 223 00:14:50,200 --> 00:14:59,200 And talking of time, what quickly becomes apparent is that this is not just a sprint. 224 00:14:59,200 --> 00:15:00,200 Nice. 225 00:15:00,200 --> 00:15:05,200 That was a blot of five killed right in front of us. 226 00:15:06,200 --> 00:15:11,200 With the monsters hidden randomly, Jamie can't simply run from station to station. 227 00:15:17,200 --> 00:15:21,200 To stay alive, he has to take a more considered and tactical approach, 228 00:15:22,200 --> 00:15:32,200 meaning the extra gear in test two may not slow him down as much as expected. 229 00:15:39,200 --> 00:15:40,200 Hey! 230 00:15:41,200 --> 00:15:42,200 How was that? 231 00:15:42,200 --> 00:15:45,200 That was fun. I'm shooting guys around cars. 232 00:15:48,200 --> 00:15:50,200 I'm like Rambo. 233 00:15:50,200 --> 00:15:52,200 How long do you think it took? Don't look. 234 00:15:52,200 --> 00:15:55,200 Oh, I have no idea. What? Five minutes? 235 00:15:55,200 --> 00:15:58,200 Actually, you're pretty close. Just under six minutes. 236 00:15:58,200 --> 00:16:03,200 Yeah, that's great. It's actually pretty exhilarating. I'd pay good money to go do that. 237 00:16:06,200 --> 00:16:13,200 Now, it is my turn to go through this level, but of course, I'm just not going to do it in street clothes. I'm going to do it in costume. 238 00:16:16,200 --> 00:16:18,200 Let's kill some monsters. 239 00:16:20,200 --> 00:16:21,200 It was actually loaded. 240 00:16:22,200 --> 00:16:23,200 Like the Heinemann... 241 00:16:23,200 --> 00:16:25,200 Monsters, are you ready? 242 00:16:28,200 --> 00:16:32,200 Adam starts with his one weapon at a time control. 243 00:16:32,200 --> 00:16:37,200 Three, two, one. Adam, you're off. 244 00:16:51,200 --> 00:17:01,200 You know, you spend a lot of time talking through stories like this, setting them up and making sure the science is spot on. 245 00:17:05,200 --> 00:17:09,200 And then you're in the middle of it. You're like, there are dudes walking towards me. 246 00:17:12,200 --> 00:17:14,200 And I've got to shoot them. 247 00:17:14,200 --> 00:17:15,200 Shoot them? 248 00:17:18,200 --> 00:17:20,200 What could be more fun than that? 249 00:17:27,200 --> 00:17:31,200 You can hear the chainsaw spring, flesh and blood all over the walls. 250 00:17:32,200 --> 00:17:33,200 It's horrible. 251 00:17:38,200 --> 00:17:39,200 Yes! 252 00:17:45,200 --> 00:17:51,200 Woo! That was fun! 253 00:17:51,200 --> 00:17:52,200 You're alive. 254 00:17:52,200 --> 00:17:53,200 Dude! 255 00:17:53,200 --> 00:17:55,200 Five minutes, 38 seconds. 256 00:18:00,200 --> 00:18:05,200 That was not only freaking insane, but we actually, I think, got some interesting results. 257 00:18:09,200 --> 00:18:13,200 First of all, Jamie and I completed the course in just shy of six minutes. 258 00:18:14,200 --> 00:18:17,200 Which is frankly longer than I thought it would take. 259 00:18:17,200 --> 00:18:23,200 I was shocked, however, that there is so much tactical gameplay involved that we both took it slow and steady. 260 00:18:25,200 --> 00:18:30,200 Now, of course, later when we're doing the pick up and hold on to everything test, it's going to be harder, 261 00:18:30,200 --> 00:18:33,200 but I'm not convinced it's going to take longer. 262 00:18:33,200 --> 00:18:35,200 Again, because of the tactical play. 263 00:18:35,200 --> 00:18:39,200 I'm kind of feeling like it's looking sort of good for the myth at this point. 264 00:18:40,200 --> 00:18:44,200 Later on Mythbusters, maybe this myth isn't doomed. 265 00:18:47,200 --> 00:18:48,200 One shot! 266 00:18:48,200 --> 00:18:52,200 The guys gear up and get their monster killing groove on. 267 00:18:52,200 --> 00:18:56,200 That is seriously the most twisted Santa Claus image I have ever seen. 268 00:19:01,200 --> 00:19:07,200 Dealing out digital destruction in 2D is as easy as one, two, three. 269 00:19:08,200 --> 00:19:16,200 But at a dimension and fruit of various sizes subject to real world physics, is it as simple? 270 00:19:20,200 --> 00:19:26,200 To find out the Mythbusters Abandon M5 for an abandoned warehouse. 271 00:19:27,200 --> 00:19:29,200 This is a sparring program. 272 00:19:29,200 --> 00:19:35,200 Actually, this is just an open space in which we constructed our version of the Fruit Ninja video game. 273 00:19:35,200 --> 00:19:44,200 Note the plastic on the floor, which we will use to contain our fruit carnage and the small tower on top of which will be our Fruit Ninja, 274 00:19:44,200 --> 00:19:50,200 so that we can safely throw up fruit from underneath without being decapitated. 275 00:19:50,200 --> 00:19:56,200 Now, one of the key aspects of the virtual game Fruit Ninja is that the fruit is reaching the top of its arc right in front of you. 276 00:19:56,200 --> 00:20:00,200 So we want real fruit to reach the top of its arc, so we need people who are really good at throwing. 277 00:20:00,200 --> 00:20:02,200 You know who's really good at throwing? 278 00:20:02,200 --> 00:20:03,200 Jugglers. 279 00:20:06,200 --> 00:20:10,200 Our jugglers today come courtesy of San Francisco's own circus center. 280 00:20:10,200 --> 00:20:14,200 They are all experts at the art of non-lethal objects flying through the air. 281 00:20:14,200 --> 00:20:18,200 Their names in order are Erika, Nicholas, and Audrey. 282 00:20:21,200 --> 00:20:25,200 In the virtual game, the fruit is pitched to perfection. 283 00:20:25,200 --> 00:20:32,200 As it rises, gravity pulls it down and decreases its vertical velocity to zero at the apex. 284 00:20:32,200 --> 00:20:38,200 And to match the game, that has to happen at exactly the right height in front of Adam. 285 00:20:38,200 --> 00:20:39,200 Let's go. 286 00:20:39,200 --> 00:20:40,200 Hi, Hatch. 287 00:20:41,200 --> 00:20:43,200 Hey, let's throw some fruit. 288 00:20:43,200 --> 00:20:44,200 All right. 289 00:20:45,200 --> 00:20:47,200 This is how this is going to work. 290 00:20:47,200 --> 00:20:49,200 We've got our basket full of fruit. 291 00:20:49,200 --> 00:20:52,200 We've got our jugglers to throw the fruit up in the air. 292 00:20:52,200 --> 00:20:55,200 All we need is our ninja up there to slice it. 293 00:20:56,200 --> 00:20:58,200 I'm totally ready. Let's do this. 294 00:20:58,200 --> 00:21:00,200 This is going to be great. 295 00:21:02,200 --> 00:21:05,200 Can Adam beat his 100-cut benchmark? 296 00:21:07,200 --> 00:21:13,200 For this test, our ninja, aka Adam Savage, will have one minute to cut all the fruit he can. 297 00:21:13,200 --> 00:21:16,200 But for the most part, I'm going to be doing that. 298 00:21:16,200 --> 00:21:18,200 Oh, this feels great. 299 00:21:19,200 --> 00:21:20,200 You ready, sir? 300 00:21:20,200 --> 00:21:21,200 I'm ready. 301 00:21:21,200 --> 00:21:22,200 Are you ready? 302 00:21:22,200 --> 00:21:24,200 Not quite, but what the hell? 303 00:21:24,200 --> 00:21:25,200 All right. 304 00:21:25,200 --> 00:21:26,200 You count us down, Jamie. 305 00:21:26,200 --> 00:21:27,200 Okay. 306 00:21:29,200 --> 00:21:34,200 Fruit Ninja in three, two, one, go. 307 00:21:40,200 --> 00:21:47,200 Right from the get-go, it's clear that compared to the game, Adam, a trained swordsman, is having a hard time. 308 00:21:47,200 --> 00:21:53,200 But compared to the game, Adam, a trained swordsman, is having more difficulty making contact. 309 00:21:55,200 --> 00:21:57,200 Oh, my gosh. I'm missing everything. 310 00:21:57,200 --> 00:22:01,200 The fruit seems to be moving much faster than the virtual equivalent. 311 00:22:02,200 --> 00:22:03,200 Yes. 312 00:22:04,200 --> 00:22:08,200 But once he gets his range, he starts to make an impact on the scoreboard. 313 00:22:09,200 --> 00:22:11,200 Yes, pineapple. Tomato. 314 00:22:13,200 --> 00:22:14,200 Oh, yeah. 315 00:22:17,200 --> 00:22:18,200 Thirty seconds. 316 00:22:18,200 --> 00:22:21,200 Thirty seconds already? This is too much fun. 317 00:22:23,200 --> 00:22:24,200 Too close to me. 318 00:22:28,200 --> 00:22:29,200 Quick. 319 00:22:31,200 --> 00:22:33,200 Oh, a whole thing of bananas. 320 00:22:33,200 --> 00:22:39,200 Three, two, one. 321 00:22:40,200 --> 00:22:41,200 Oh, ho-ho. 322 00:22:41,200 --> 00:22:42,200 Oh. 323 00:22:46,200 --> 00:22:49,200 That was perhaps more fun than should be allowed. 324 00:22:50,200 --> 00:22:52,200 I think my scoring was pretty poor on that. 325 00:22:52,200 --> 00:22:54,200 You got a few pieces of fruit. 326 00:22:54,200 --> 00:22:56,200 I got a piece of a few pieces. 327 00:22:59,200 --> 00:23:00,200 Yes. 328 00:23:00,200 --> 00:23:05,200 It is such a crazy experience standing on top of this elaborate platform with the three jugglers. 329 00:23:05,200 --> 00:23:06,200 Oh, yeah. 330 00:23:06,200 --> 00:23:10,200 Perling fruit into my sphere of influence, only to try and catch it with the edge of my sword. 331 00:23:10,200 --> 00:23:16,200 And the satisfaction when my blade actually does catch the fruit, cleaves it into a... 332 00:23:17,200 --> 00:23:23,200 It's so much more satisfying than actually playing the game on a screen. 333 00:23:24,200 --> 00:23:26,200 I mean, it doesn't even compare. 334 00:23:27,200 --> 00:23:31,200 With the test complete, the chopped fruit is collected and counted. 335 00:23:31,200 --> 00:23:35,200 Oh, look at that. Perfectly in half. 336 00:23:36,200 --> 00:23:39,200 To reveal a disappointing score of 30. 337 00:23:39,200 --> 00:23:43,200 I am literally eating the fruit of my labor. 338 00:23:45,200 --> 00:23:50,200 So our ninja, aka Adam, sliced 30 of the 100 or so pieces of fruit, 339 00:23:50,200 --> 00:23:53,200 which is way lower than he got on the virtual game. 340 00:23:53,200 --> 00:23:56,200 But in his defense, the jugglers were off on two fronts. 341 00:23:56,200 --> 00:23:57,200 More fruit, more fruit. 342 00:23:57,200 --> 00:23:59,200 First, they didn't throw fruit at a fast enough rate, 343 00:23:59,200 --> 00:24:02,200 meaning getting a really good score was impossible. 344 00:24:02,200 --> 00:24:06,200 And second, they threw some fruit so close to him that it was too difficult to cut. 345 00:24:06,200 --> 00:24:07,200 Too close to me? 346 00:24:08,200 --> 00:24:15,200 So they're resetting a little further back to make it easier for him to hit the perfect apex, right in Adam's zone. 347 00:24:15,200 --> 00:24:17,200 But will it be enough to triple his score? 348 00:24:17,200 --> 00:24:19,200 I have my doubts. 349 00:24:22,200 --> 00:24:23,200 Grapefruit. 350 00:24:25,200 --> 00:24:27,200 Alright, I've had a little bit of a breather. 351 00:24:27,200 --> 00:24:28,200 We're about to go again. 352 00:24:28,200 --> 00:24:30,200 The jugglers have mastered their arcs. 353 00:24:30,200 --> 00:24:32,200 And we're going to try this test for you. 354 00:24:32,200 --> 00:24:34,200 I think I'm going to do much better this time than the first one. 355 00:24:34,200 --> 00:24:38,200 Fruit Ninja in three, two, one, go. 356 00:24:40,200 --> 00:24:41,200 Oh, yes! 357 00:24:43,200 --> 00:24:44,200 Ha ha! 358 00:24:44,200 --> 00:24:45,200 Pineapple. 359 00:24:45,200 --> 00:24:46,200 Yes! 360 00:24:46,200 --> 00:24:50,200 From the first fruit to be beheaded, it's obvious Adam's improving. 361 00:24:53,200 --> 00:24:54,200 Ha ha! 362 00:24:54,200 --> 00:24:55,200 Yes! 363 00:24:55,200 --> 00:24:56,200 The man is a mine! 364 00:24:56,200 --> 00:24:58,200 With the jugglers now right on target. 365 00:24:58,200 --> 00:24:59,200 Coconut. 366 00:25:01,200 --> 00:25:02,200 Oh ho ho! 367 00:25:03,200 --> 00:25:04,200 Oh yeah! 368 00:25:04,200 --> 00:25:07,200 Every piece hits the apex at a cuttable height. 369 00:25:09,200 --> 00:25:10,200 Thirty seconds. 370 00:25:10,200 --> 00:25:11,200 Thirty seconds! 371 00:25:11,200 --> 00:25:16,200 And Adam appears to be taking out his targets with video game like ease. 372 00:25:17,200 --> 00:25:19,200 There's fifteen seconds. 373 00:25:19,200 --> 00:25:26,200 But as the clock counts down and concentration and stamina flags, his hit rate sucks. 374 00:25:27,200 --> 00:25:29,200 Meaning the result is up in the air. 375 00:25:31,200 --> 00:25:34,200 Ha ha! 376 00:25:35,200 --> 00:25:36,200 Whew! 377 00:25:36,200 --> 00:25:37,200 That is cool. 378 00:25:39,200 --> 00:25:48,200 I'm noticing three things that are quite different between virtual fruit ninja and real life fruit ninja, our version. 379 00:25:48,200 --> 00:25:54,200 First and foremost is that it's harder than I thought to hit fruit flying through the air. 380 00:25:54,200 --> 00:25:57,200 Second is that the fruit is much smaller in real life. 381 00:25:57,200 --> 00:26:03,200 The best I can tell you is that an apple in the game is about the size of a watermelon in real life, so it's much easier to hit. 382 00:26:03,200 --> 00:26:08,200 In addition, the size of the fruit is tied to the game's apparent gravity. 383 00:26:08,200 --> 00:26:12,200 If they were scaled correctly, they'd be moving considerably faster. 384 00:26:13,200 --> 00:26:15,200 Third is the slicing itself. 385 00:26:15,200 --> 00:26:20,200 In the game, you just move your hand in the direction that you want to slice and it slices the fruit. 386 00:26:20,200 --> 00:26:25,200 In real life, the actual edge of the blade has to be pointed in the direction that I'm slashing. 387 00:26:25,200 --> 00:26:30,200 And that requires a level of coordination that means I have to stay super super concentrated. 388 00:26:30,200 --> 00:26:32,200 I'm missing them all. 389 00:26:34,200 --> 00:26:36,200 It's fun, but it's also difficult. 390 00:26:37,200 --> 00:26:47,200 And that difficulty is reflected in the score because even with perfectly pitched fruit, Adam only chopped a few pieces more than half his virtual score. 391 00:26:48,200 --> 00:26:51,200 But that's given Jamie an idea. 392 00:26:55,200 --> 00:27:07,200 With an annual turnover of a hundred billion dollars, 393 00:27:07,200 --> 00:27:09,200 Game over. 394 00:27:09,200 --> 00:27:10,200 What? 395 00:27:12,200 --> 00:27:19,200 Video games are massively popular, and first-person shooters pride themselves on their intense realism. 396 00:27:19,200 --> 00:27:22,200 But exactly how real are they? 397 00:27:23,200 --> 00:27:25,200 It's time to find out. 398 00:27:25,200 --> 00:27:30,200 With the control under our belt, it's now time for Jamie and I to run our Doom level again. 399 00:27:31,200 --> 00:27:38,200 This time, though, instead of putting down weapons when we find a new one, we are keeping everything. 400 00:27:40,200 --> 00:27:46,200 The question is, will it take us radically longer? Will we die? Frankly, we don't know. 401 00:27:46,200 --> 00:28:00,200 What we do know is that there's a lot to look. Along with two ammo boxes and three medical kits, there's nine Doom-approved weapons, which, and combined, have a total payload of 80 pounds. 402 00:28:01,200 --> 00:28:04,200 Will that be more than a match for the Mythbusters? 403 00:28:06,200 --> 00:28:11,200 Well, first up, it's Jamie, whose control run took 5.53. 404 00:28:13,200 --> 00:28:15,200 Ugh, that's awful. 405 00:28:15,200 --> 00:28:17,200 Jamie, are you ready? 406 00:28:17,200 --> 00:28:18,200 I'm set. 407 00:28:18,200 --> 00:28:23,200 Starting the test in three, two, one, go! 408 00:28:25,200 --> 00:28:31,200 Like last time, Jamie immediately encounters a backpack, equipment sling, and handgun. 409 00:28:31,200 --> 00:28:33,200 Where are you? 410 00:28:33,200 --> 00:28:35,200 But unlike last time... 411 00:28:40,200 --> 00:28:44,200 When he finds gun two, he doesn't drop gun one. 412 00:28:46,200 --> 00:28:49,200 Don't mess with me. 413 00:28:50,200 --> 00:28:53,200 I wonder if he's going to carry the ammo in his backpack. 414 00:28:54,200 --> 00:28:58,200 Knowing Jamie, he might connect up all the slings on the weapons and just drag them behind him. 415 00:28:59,200 --> 00:29:04,200 So you might be thinking that carrying 80 pounds of gear would definitely slow you down. 416 00:29:06,200 --> 00:29:09,200 But I want to point out there's two wrinkles to this story. 417 00:29:09,200 --> 00:29:14,200 First, we've set up a test that requires tactical gameplay, which means there's not much rushing in the first place. 418 00:29:14,200 --> 00:29:15,200 Next. 419 00:29:15,200 --> 00:29:18,200 And second, there's adrenaline. 420 00:29:19,200 --> 00:29:27,200 Adrenaline, the so-called flight or fight hormone, is released in times of stress, and it basically preps your muscle so they can work harder and faster for longer. 421 00:29:27,200 --> 00:29:32,200 And believe me, Jamie is feeling some stress right now, and his adrenaline is pumping. 422 00:29:32,200 --> 00:29:38,200 Adam's theory may be sent to you by a friend, and he's going to be a little bit more patient. 423 00:29:39,200 --> 00:29:42,200 But it's going to be a little bit more of a challenge for him. 424 00:29:42,200 --> 00:29:46,200 Because halfway through, Jamie's kept up with his control. 425 00:29:47,200 --> 00:29:51,200 That is seriously the most twisted Santa Claus image I have ever seen. 426 00:29:52,200 --> 00:29:54,200 But that doesn't last long. 427 00:29:58,200 --> 00:30:03,200 Because soon the combination of weight and bulk starts to take its toll. 428 00:30:10,200 --> 00:30:11,200 Oh, God. 429 00:30:26,200 --> 00:30:28,200 Okay, this is getting me absurd. 430 00:30:30,200 --> 00:30:32,200 He gets in such a tangle... 431 00:30:35,200 --> 00:30:38,200 ...that the final ammo box gets kicked to completion. 432 00:30:40,200 --> 00:30:43,200 To reveal a duration that's doubled. 433 00:30:49,200 --> 00:30:52,200 Well, Christmas has come early. 434 00:30:54,200 --> 00:30:55,200 How was that? 435 00:30:56,200 --> 00:30:57,200 That was awful. 436 00:30:57,200 --> 00:30:58,200 Really? 437 00:30:59,200 --> 00:31:01,200 That just took all the fun out of it. 438 00:31:01,200 --> 00:31:02,200 Really? 439 00:31:02,200 --> 00:31:06,200 Yeah, I mean, after the first couple of guns, stuff starts falling off. 440 00:31:06,200 --> 00:31:13,200 It's like, okay, I could take my time and spend a half an hour neatly packing and hooking everything on. 441 00:31:13,200 --> 00:31:16,200 But that's not the way this is supposed to work. 442 00:31:17,200 --> 00:31:20,200 Well done. Have a rest, and then I'll gear up. 443 00:31:25,200 --> 00:31:28,200 Now it's time for me to go through the doom level, picking up everything. 444 00:31:28,200 --> 00:31:31,200 And I know Jamie said that it removed the entire fun quotient, 445 00:31:31,200 --> 00:31:35,200 but frankly, I think I might be better at distributing the load than he was. 446 00:31:35,200 --> 00:31:38,200 He was just carrying everything like a bag of groceries. 447 00:31:38,200 --> 00:31:39,200 Can't wait. Here we go. 448 00:31:47,200 --> 00:31:48,200 Adam, are you set? 449 00:31:48,200 --> 00:31:49,200 I'm ready, sir. 450 00:31:50,200 --> 00:31:54,200 Three, two, one, go. 451 00:31:55,200 --> 00:31:59,200 Adam has a plan to bring this myth back from the brink. 452 00:31:59,200 --> 00:32:03,200 Jamie ignored the backpack and packed his weapons poorly. 453 00:32:06,200 --> 00:32:07,200 Dead. 454 00:32:07,200 --> 00:32:10,200 Adam, however, is going to lock and load efficiently. 455 00:32:15,200 --> 00:32:16,200 He's dead. 456 00:32:16,200 --> 00:32:20,200 Using the utility backpack and equipment slings properly. 457 00:32:20,200 --> 00:32:24,200 One shot. 458 00:32:24,200 --> 00:32:29,200 But there's no getting around the actual mass and bulk of the gear. 459 00:32:29,200 --> 00:32:31,200 It's starting to take its toll on him. 460 00:32:31,200 --> 00:32:32,200 Here you go. 461 00:32:32,200 --> 00:32:34,200 And in the heat of the action, 462 00:32:34,200 --> 00:32:37,200 we'll never ever kill him. 463 00:32:37,200 --> 00:32:41,200 His neatly packed plan begins to come undone. 464 00:32:50,200 --> 00:32:55,200 Oh, crap. Another ammo case. 465 00:32:55,200 --> 00:32:58,200 This killed me. 466 00:32:58,200 --> 00:33:02,200 As he slows to a painful to watch crawl. 467 00:33:17,200 --> 00:33:18,200 You made it. 468 00:33:18,200 --> 00:33:22,200 Yeah. That was a freaking nightmare. 469 00:33:22,200 --> 00:33:23,200 Isn't that awful? 470 00:33:26,200 --> 00:33:30,200 I was doing okay until about halfway through. 471 00:33:31,200 --> 00:33:32,200 And then... 472 00:33:37,200 --> 00:33:41,200 And then I just couldn't strap anything else to my body. 473 00:33:41,200 --> 00:33:44,200 I'm just going to just take a nap right here. 474 00:33:44,200 --> 00:33:48,200 Now, based on Jamie's and my performance, 475 00:33:48,200 --> 00:33:51,200 it would seem that the myth is busted. 476 00:33:51,200 --> 00:33:54,200 But while we are in reasonable shape, 477 00:33:54,200 --> 00:33:57,200 we're nowhere near close to that dude that you are controlling. 478 00:33:57,200 --> 00:34:00,200 When you play do, that's where this guy comes in. 479 00:34:00,200 --> 00:34:04,200 Ladies and gentlemen, let me introduce you to Brendan Shaw. 480 00:34:04,200 --> 00:34:07,200 He is a UFC heavyweight contender and it's 6'4", 481 00:34:07,200 --> 00:34:11,200 245 pounds and an expert in many martial arts. 482 00:34:11,200 --> 00:34:16,200 He is in every way equivalent to the dude you are controlling 483 00:34:16,200 --> 00:34:17,200 when you play do. 484 00:34:17,200 --> 00:34:21,200 We're going to run him through this level and then we'll make that call. 485 00:34:25,200 --> 00:34:27,200 As Adam has comically concluded... 486 00:34:27,200 --> 00:34:29,200 Oh, my gosh. I'm missing everything. 487 00:34:30,200 --> 00:34:34,200 Mastering the three dimensions of real world flying fruit 488 00:34:34,200 --> 00:34:37,200 is not nearly as simple as the game would have us believe. 489 00:34:37,200 --> 00:34:41,200 The fruit in the game is larger and floats in the air for longer, 490 00:34:41,200 --> 00:34:44,200 meaning the numbers just don't add up. 491 00:34:46,200 --> 00:34:48,200 But Jamie's not done yet. 492 00:34:48,200 --> 00:34:52,200 Samurais and ninjas and swords and things like that, 493 00:34:52,200 --> 00:34:56,200 they're fine, but they're a little passe. 494 00:34:56,200 --> 00:35:01,200 Jamie's gearing up for something you should not try at home. 495 00:35:01,200 --> 00:35:05,200 He's following the myth busters mantra that if it's worth doing, 496 00:35:05,200 --> 00:35:07,200 it's worth overdoing. 497 00:35:08,200 --> 00:35:11,200 Welcome to Fruit Chainsaw. 498 00:35:16,200 --> 00:35:18,200 Nowadays we use chainsaw. 499 00:35:22,200 --> 00:35:24,200 Oh, yeah! 500 00:35:24,200 --> 00:35:29,200 Tackling fruit with a sword is one thing, but with a chainsaw... 501 00:35:30,200 --> 00:35:33,200 ...it's something else. 502 00:35:33,200 --> 00:35:35,200 I mean, all you have to do is touch it, 503 00:35:35,200 --> 00:35:38,200 and thanks to that chain going a bazillion miles an hour, 504 00:35:38,200 --> 00:35:40,200 you've got instant fruit salad. 505 00:35:41,200 --> 00:35:43,200 Yeah! 506 00:35:43,200 --> 00:35:47,200 So if you find yourself having to hack away at flying fruit, 507 00:35:49,200 --> 00:35:50,200 it's hard to beat. 508 00:35:50,200 --> 00:35:52,200 Yeah! 509 00:35:53,200 --> 00:35:55,200 Beautiful! 510 00:35:55,200 --> 00:35:57,200 Beautiful! 511 00:35:59,200 --> 00:36:03,200 Jamie's chainsaw was unbelievably effective. 512 00:36:03,200 --> 00:36:07,200 I was really kind of worried that the fruit would skip off the edge of the blade, 513 00:36:07,200 --> 00:36:12,200 but, oh man, it was actually so much more awesome looking on camera than the sword. 514 00:36:14,200 --> 00:36:17,200 I'm thrilled. I want to keep going. Can we do some more? 515 00:36:21,200 --> 00:36:24,200 I'm going to say this is some of the sweetest smelling carnage 516 00:36:24,200 --> 00:36:26,200 we have ever produced on this show. 517 00:36:26,200 --> 00:36:28,200 How do you want to call it? 518 00:36:28,200 --> 00:36:32,200 I'm going to say it's much harder to play Fruit Ninja in real life than it is in the game, 519 00:36:32,200 --> 00:36:35,200 but it's also much more fun. What do you think? 520 00:36:35,200 --> 00:36:38,200 I'll let you know. I'm waiting for the chainsaw version. 521 00:36:38,200 --> 00:36:40,200 They're totally going to do that now. 522 00:36:40,200 --> 00:36:42,200 Let's get out of here. 523 00:36:47,200 --> 00:36:51,200 It may be game over for the false physics of Fruit Ninja, 524 00:36:51,200 --> 00:36:53,200 but coming up... 525 00:36:54,200 --> 00:36:56,200 The Denizens of the Doom Dungeon... 526 00:36:56,200 --> 00:36:58,200 Brendan, are you ready? Let's do this. 527 00:36:58,200 --> 00:37:00,200 ...face a more accurate avatar. 528 00:37:00,200 --> 00:37:02,200 Oh, right in the face! 529 00:37:02,200 --> 00:37:06,200 ...cue our real-life video game superhero. 530 00:37:07,200 --> 00:37:09,200 Right in the moneymaker. 531 00:37:11,200 --> 00:37:13,200 We're going to pause for a second in our slicing and dicing, 532 00:37:13,200 --> 00:37:16,200 because if you don't mind, there's something I'd like to cover. 533 00:37:16,200 --> 00:37:19,200 Sure, when do you think the first computer games were played? 534 00:37:19,200 --> 00:37:22,200 They had digital computing around the time of the Second World War. 535 00:37:22,200 --> 00:37:25,200 Yeah, didn't you work with the British code breakers on that? 536 00:37:25,200 --> 00:37:29,200 And shortly after that, they had to be starting to play games with them. 537 00:37:29,200 --> 00:37:31,200 In fact, you're totally correct. 538 00:37:31,200 --> 00:37:33,200 The first computer games came about in the 1950s, 539 00:37:33,200 --> 00:37:35,200 just after the advent of the first computers 540 00:37:35,200 --> 00:37:39,200 on machines that could handle about 200 computations per second. 541 00:37:39,200 --> 00:37:42,200 Video games, as we know it, really blow up in the 70s 542 00:37:42,200 --> 00:37:46,200 after games like Pong and Kids Today play at a completely different level. 543 00:37:46,200 --> 00:37:51,200 On machines that manage a mind-boggling 2 trillion with a T, 544 00:37:51,200 --> 00:37:53,200 operations per second. 545 00:37:53,200 --> 00:37:56,200 So basically you're talking about 20 million times 546 00:37:56,200 --> 00:37:59,200 what the Apollo mission had to get to the moon. 547 00:38:00,200 --> 00:38:01,200 Exactly. 548 00:38:01,200 --> 00:38:04,200 Just to make life hell for some digital fruit. 549 00:38:04,200 --> 00:38:07,200 Yes, isn't that awesome technology, man? 550 00:38:07,200 --> 00:38:09,200 Back to our regularly scheduled programming. 551 00:38:15,200 --> 00:38:20,200 Adam and Jamie have just failed to fire in their first-person shooter. 552 00:38:21,200 --> 00:38:24,200 But an accurate avatar, they're not. 553 00:38:27,200 --> 00:38:29,200 That's where this guy comes in. 554 00:38:35,200 --> 00:38:37,200 This is the moment of truth. 555 00:38:37,200 --> 00:38:39,200 Jamie and I have run this Doom level once each, 556 00:38:39,200 --> 00:38:42,200 carrying all the weapons with an average time of just over 11 minutes. 557 00:38:42,200 --> 00:38:45,200 Now it's time for Brendan to do the same. 558 00:38:51,200 --> 00:38:53,200 Brendan, are you ready? 559 00:38:53,200 --> 00:38:55,200 Yes, sir. I'm ready. Let's do this. 560 00:38:55,200 --> 00:38:59,200 Three, two, one, go. 561 00:39:02,200 --> 00:39:07,200 Like Adam and Jamie, Brendan starts with the one weapon at a time test. 562 00:39:08,200 --> 00:39:09,200 Let's do this. 563 00:39:09,200 --> 00:39:11,200 Which he tears up. 564 00:39:13,200 --> 00:39:15,200 Oh, right in the face. 565 00:39:17,200 --> 00:39:18,200 Got him. 566 00:39:21,200 --> 00:39:23,200 Three, two, one. 567 00:39:30,200 --> 00:39:32,200 Right in the one, maker. 568 00:39:32,200 --> 00:39:35,200 Brendan completes the control in a mere four minutes. 569 00:39:36,200 --> 00:39:37,200 Good job. 570 00:39:37,200 --> 00:39:38,200 Thanks, sir. 571 00:39:39,200 --> 00:39:43,200 But how will this ultimate fighter fare when he has to collect and carry? 572 00:39:43,200 --> 00:39:45,200 Brendan, are you ready? 573 00:39:45,200 --> 00:39:47,200 Yes, sir. Let's do this. 574 00:39:47,200 --> 00:39:50,200 Start the level in three, two, one. 575 00:39:51,200 --> 00:39:52,200 Go. 576 00:39:52,200 --> 00:39:54,200 Right from the double doors. 577 00:39:54,200 --> 00:39:56,200 I'll bet he's going to kick our butt in this. 578 00:39:56,200 --> 00:39:57,200 We'll see. 579 00:39:57,200 --> 00:39:59,200 Neaseless backpack check. 580 00:39:59,200 --> 00:40:03,200 Brendan tackles the course with the same energy as before. 581 00:40:05,200 --> 00:40:07,200 Right in the face, Sniper. 582 00:40:08,200 --> 00:40:10,200 That's very fast for some counter. 583 00:40:10,200 --> 00:40:14,200 Two guns and 18 pounds has no effect. 584 00:40:15,200 --> 00:40:16,200 Oh. 585 00:40:19,200 --> 00:40:21,200 33 pounds, the same. 586 00:40:25,200 --> 00:40:27,200 Even the dreaded chainsaw 587 00:40:30,200 --> 00:40:32,200 impedes him not at all. 588 00:40:39,200 --> 00:40:42,200 And while he's groaning like there's no tomorrow. 589 00:40:43,200 --> 00:40:45,200 I'm not sure whether that's the bad guys or Brendan. 590 00:40:45,200 --> 00:40:49,200 It's almost as much fun to listen to as being part of the actual level. 591 00:40:51,200 --> 00:40:54,200 He's so fast that before the guys know it... 592 00:40:56,200 --> 00:40:57,200 Yes, sir. 593 00:41:00,200 --> 00:41:01,200 Dude. 594 00:41:01,200 --> 00:41:02,200 Yeah. 595 00:41:02,200 --> 00:41:04,200 That was magnificent. 596 00:41:04,200 --> 00:41:07,200 I mean, you know what? I forgot to use the backpack. 597 00:41:07,200 --> 00:41:09,200 I was just going to carry it all the stuff. 598 00:41:10,200 --> 00:41:12,200 He's choking me a tad. 599 00:41:12,200 --> 00:41:13,200 I'm like, oh, snap. 600 00:41:13,200 --> 00:41:14,200 Look at Lydie. 601 00:41:14,200 --> 00:41:15,200 It's snug. 602 00:41:15,200 --> 00:41:16,200 Oh my gosh. 603 00:41:16,200 --> 00:41:20,200 You beat us carrying everything when we didn't have to carry stuff. 604 00:41:20,200 --> 00:41:23,200 It's amazing how a little bit of adrenaline do you when you have zombies chasing you. 605 00:41:25,200 --> 00:41:30,200 It's a stunning result because even loaded down with nine weapons, 606 00:41:30,200 --> 00:41:33,200 three medicates and two ammo boxes, 607 00:41:33,200 --> 00:41:36,200 Brendan's time was not slowed in the slightest. 608 00:41:37,200 --> 00:41:40,200 That's not all we've learned today. 609 00:41:42,200 --> 00:41:43,200 You know what? 610 00:41:43,200 --> 00:41:47,200 These zombies, demons really. 611 00:41:47,200 --> 00:41:49,200 Right in the moneymaker. 612 00:41:49,200 --> 00:41:52,200 They don't like to get hit in the penis for whatever reason. 613 00:41:52,200 --> 00:41:54,200 I'm just really good at hitting them there. 614 00:41:54,200 --> 00:41:55,200 Got them. 615 00:41:55,200 --> 00:41:56,200 Right in the money shot. 616 00:41:56,200 --> 00:41:57,200 And they're groaning. 617 00:41:57,200 --> 00:42:00,200 I don't think the extras are too happy about it, the volunteers, 618 00:42:00,200 --> 00:42:02,200 but you got to do what you got to do. 619 00:42:02,200 --> 00:42:06,200 How do you want to call it? 620 00:42:06,200 --> 00:42:07,200 You know what's funny? 621 00:42:07,200 --> 00:42:13,200 Because we got most of the way through this set of tests with me being convinced this was going to be busted all the way down the line. 622 00:42:13,200 --> 00:42:16,200 And then after Brendan's run, got to say I think it's plausible. 623 00:42:16,200 --> 00:42:18,200 I think you're right. 624 00:42:18,200 --> 00:42:20,200 Let's get back to the real world. 625 00:42:20,200 --> 00:42:21,200 Okay. 626 00:42:32,200 --> 00:42:34,200 You